12.10.2019
Posted by 

Use the Camera class to capture video from the client system or device camera. Use the Video class to monitor the video locally. Use the NetConnection and NetStream classes to transmit the video to Flash Media Server. Flash Media Server can send the video stream to other servers and broadcast it to other clients running Flash Player or AIR. A Camera instance captures video in landscape aspect ratio.

On devices that can change the screen orientation, such as mobile phones, a Video object attached to the camera will only show upright video in a landscape-aspect orientation. Thus, mobile apps should use a landscape orientation when displaying video and should not auto-rotate.

Nov 01, 2007 VCam.as (I have transferred the original code of the VCam from AS2 to AS3. The 'VCam.as' file contains the class VCam that I will explain how to use. The 'camTest.fla' file is just showing the workings of the class. How To Use: 1. Save VCam.as in the folder which contains. I just finished vCam AS3 for Flash. For those of you who are unfamiliar with vCam, I’ll give you a brief explanation. In 2005, Sham Bhangal and. A guest Apr 28th. * VCam based on original code by Sham Bhangal and Dave Dixon *. Flash CS3+ & Actionscript 3 */.

On iOS, the video from the front camera is mirrored. On Android, it is not. On mobile devices with an autofocus camera, autofocus is enabled automatically. If the camera does not support continuous autofocus, and many mobile device cameras do not, then the camera is focused when the Camera object is attached to a video stream and whenever the setMode method is called. On desktop computers, autofocus behavior is dependent on the camera driver and settings.

In an AIR application on Android and iOS, the camera does not capture video while an AIR app is not the active, foreground application. In addition, streaming connections can be lost when the application is in the background. On iOS, the camera video cannot be displayed when an application uses the GPU rendering mode. The camera video can still be streamed to a server. AIR profile support: This feature is not supported on AIR for TV devices. See for more information regarding API support across multiple profiles. Note that for AIR for TV devices, Camera.isSupported is true but Camera.getCamera always returns null.

Camera access is not supported in mobile browsers. For information about capturing audio, see the Microphone class. Important: The runtime displays a Privacy dialog box that lets the user choose whether to allow or deny access to the camera. Make sure your application window size is at least 215 x 138 pixels; this is the minimum size required to display the dialog box. To create or reference a Camera object, use the getCamera method.

More examples. ActivityLevel: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 The amount of motion the camera is detecting. Values range from 0 (no motion is being detected) to 100 (a large amount of motion is being detected). The value of this property can help you determine if you need to pass a setting to the setMotionLevel method. If the camera is available but is not yet being used because the Video.attachCamera method has not been called, this property is set to -1. If you are streaming only uncompressed local video, this property is set only if you have assigned a function to the event handler.

Otherwise, it is undefined. Implementation public function get activityLevel: Throws — The application does not have permission to use camera. Related API Elements. Fps: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 The maximum rate at which the camera can capture data, in frames per second. The maximum rate possible depends on the capabilities of the camera; this frame rate may not be achieved. To set a desired value for this property, use the setMode method. To determine the rate at which the camera is currently capturing data, use the currentFPS property.

Flash Vcam As3

Implementation public function get fps: Throws — The application does not have permission to use camera. Related API Elements.

KeyFrameInterval: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 The number of video frames transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm. The default value is 15, which means that every 15th frame is a keyframe.

A value of 1 means that every frame is a keyframe. The allowed values are 1 through 300. Implementation public function get keyFrameInterval: Throws — The application does not have permission to use camera. Related API Elements. Loopback: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Indicates whether a local view of what the camera is capturing is compressed and decompressed ( true), as it would be for live transmission using Flash Media Server, or uncompressed ( false). The default value is false. Although a compressed stream is useful for testing, such as when previewing video quality settings, it has a significant processing cost.

The local view is compressed, edited for transmission as it would be over a live connection, and then decompressed for local viewing. To set this value, use Camera.setLoopback. To set the amount of compression used when this property is true, use Camera.setQuality. Implementation public function get loopback: Throws — The application does not have permission to use camera. Related API Elements. Names: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 An array of strings containing the names of all available cameras.

Accessing this array does not display the Flash Player Privacy dialog box. This array provides the zero-based index of each camera and the number of cameras on the system (by means of names.length). Calling the names property requires an extensive examination of the hardware.

In most cases, you can just use the default camera. Implementation public static function get names: Throws — The application does not have permission to use camera. Related API Elements.

Quality: read-only Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 The required level of picture quality, as determined by the amount of compression being applied to each video frame. Acceptable quality values range from 1 (lowest quality, maximum compression) to 100 (highest quality, no compression). The default value is 0, which means that picture quality can vary as needed to avoid exceeding available bandwidth. To set this property, use the setQuality method. Implementation public function get quality: Throws — The application does not have permission to use camera. Related API Elements. Public function copyToByteArray(rect:, destination:): Language Version: ActionScript 3.0 Runtime Versions: Flash Player 11.4, AIR 3.4 Fills a byte array from a rectangular region of pixel data Writes an unsigned integer (a 32-bit unmultiplied pixel value) for each pixel into the byte array.

The array is resized to the necessary number of bytes to hold all the pixels. Parameters rect: — A rectangular area in the current BitmapData object. Destination: — A ByteArray representing the pixels in the given rectangle. Throws — The application does not have permission to use camera.

— The rect is null. — The destination is null Related API Elements. Public function copyToVector(rect:, destination.): Language Version: ActionScript 3.0 Runtime Versions: Flash Player 11.4, AIR 3.4 Fills a vector from a rectangular region of pixel data. Writes an unsigned integer (a 32-bit unmultiplied pixel value) for each pixel into the vector.

The vector is resized to the necessary number of entries to hold all the pixels. Parameters rect: — A rectangular area in the current BitmapData object. Representing the pixels in the given rectangle. Throws — The application does not have permission to use camera. — The rect is null. — The destination is null Related API Elements. Public static function getCamera(name: = null): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Returns a reference to a Camera object for capturing video.

To begin capturing the video, you must attach the Camera object to a Video object (see Video.attachCamera ). To transmit video to Flash Media Server, call NetStream.attachCamera to attach the Camera object to a NetStream object. Multiple calls to the getCamera method reference the same camera driver. Thus, if your code contains code like firstCam:Camera = getCamera and secondCam:Camera = getCamera, both firstCam and secondCam reference the same camera, which is the user's default camera. On mobile devices with a both a front- and a rear-facing camera, you can only capture video from one camera at a time. In general, you shouldn't pass a value for the name parameter; simply use getCamera to return a reference to the default camera. By means of the Camera settings panel (discussed later in this section), the user can specify the default camera to use.

You can't use ActionScript to set a user's Allow or Deny permission setting for access to the camera, but you can display the Adobe Flash Player Settings camera setting dialog box where the user can set the camera permission. When a SWF file using the attachCamera method tries to attach the camera returned by the getCamera method to a Video or NetStream object, Flash Player displays a dialog box that lets the user choose to allow or deny access to the camera. (Make sure your application window size is at least 215 x 138 pixels; this is the minimum size Flash Player requires to display the dialog box.) When the user responds to the camera setting dialog box, Flash Player returns an information object in the status event that indicates the user's response: Camera.Muted indicates the user denied access to a camera; Camera.Unmuted indicates the user allowed access to a camera.

Adobe Flash Vcam

To determine whether the user has denied or allowed access to the camera without handling the status event, use the muted property. In Flash Player, the user can specify permanent privacy settings for a particular domain by right-clicking (Windows and Linux) or Control-clicking (Macintosh) while a SWF file is playing, selecting Settings, opening the Privacy dialog, and selecting Remember. If the user selects Remember, Flash Player no longer asks the user whether to allow or deny SWF files from this domain access to your camera. Note: The attachCamera method will not invoke the dialog box to Allow or Deny access to the camera if the user has denied access by selecting Remember in the Flash Player Settings dialog box.

In this case, you can prompt the user to change the Allow or Deny setting by displaying the Flash Player Privacy panel for the user using Security.showSettings(SecurityPanel.PRIVACY). If getCamera returns null, either the camera is in use by another application, or there are no cameras installed on the system.

To determine whether any cameras are installed, use the names.length property. To display the Flash Player Camera Settings panel, which lets the user choose the camera to be referenced by getCamera, use Security.showSettings(SecurityPanel.CAMERA). Scanning the hardware for cameras takes time. When the runtime finds at least one camera, the hardware is not scanned again for the lifetime of the player instance. However, if the runtime doesn't find any cameras, it will scan each time getCamera is called.

This is helpful if the camera is present but is disabled; if your SWF file provides a Try Again button that calls getCamera, Flash Player can find the camera without the user having to restart the SWF file. Parameters name: (default = null) — Specifies which camera to get, as determined from the array returned by the names property. For most applications, get the default camera by omitting this parameter. To specify a value for this parameter, use the string representation of the zero-based index position within the Camera.names array.

For example, to specify the third camera in the array, use Camera.getCamera('2'). Returns — If the name parameter is not specified, this method returns a reference to the default camera or, if it is in use by another application, to the first available camera.

(If there is more than one camera installed, the user may specify the default camera in the Flash Player Camera Settings panel.) If no cameras are available or installed, the method returns null. Events status: — Dispatched when a camera reports its status. Before accessing a camera, Flash Player displays a Privacy dialog box to let users allow or deny access to their camera. If the value of the code property is 'Camera.Muted', the user has refused to allow the SWF file access to the user's camera. If the value of the code property is 'Camera.Unmuted', the user has allowed the SWF file access to the user's camera.

Related API Elements. In the following example, after the user allows access to the camera, the attached camera is used to capture video images. Information about the video stream, such as the current frames per second, is also displayed. The Camera.getCamera method returns a reference to a camera object, or returns null if no camera is available or installed. The if statement checks whether the camera was found and whether the user allowed access to the camera.

If the user denied access, the muted property is set to true. Usually, when the attachCamera method is invoked, a dialog box appears and prompts the user to allow or deny Flash Player access to the camera. However, if the user denied access and selected the Remember option, the dialog box does not appear and nothing displays. To make sure the user has the option to allow access to the camera, the myTextField text field instructs the user to click the text field to invoke the Flash Player Settings dialog box. The clickHandler method calls Security.showSettings method, which displays the PRIVACY panel of the Settings dialog box. If the user allows access, the StatusEvent.STATUS event is dispatched and the value of the event's code property is set to Camera.Unmuted.

(The camera object's mute property is also set to false.) The statusHandler method, added to listen to the status change of the user's setting, invokes the connectCamera method, if the user allows access. The connectCamera method instantiates a video object with the captured stream's width and height. To display the camera's captured video, the reference to the video stream is attached to the video object, and the video object is added to the display list. A Timer object also is started.

Every second, a Timer object's timer event is dispatched and the timerHandler method is invoked. The timerHandler method is displayed and updates a number of properties of the Camera object. Note: For this example, the only property that changes is the currentFPS property.

Public function setKeyFrameInterval(keyFrameInterval:): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Specifies which video frames are transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm. This method is applicable only if you are transmitting video using Flash Media Server. The Flash Video compression algorithm compresses video by transmitting only what has changed since the last frame of the video; these portions are considered to be interpolated frames. Frames of a video can be interpolated according to the contents of the previous frame.

A keyframe, however, is a video frame that is complete; it is not interpolated from prior frames. To determine how to set a value for the keyFrameInterval parameter, consider both bandwidth use and video playback accessibility. For example, specifying a higher value for keyFrameInterval (sending keyframes less frequently) reduces bandwidth use. However, this may increase the amount of time required to position the playhead at a particular point in the video; more prior video frames may have to be interpolated before the video can resume. Conversely, specifying a lower value for keyFrameInterval (sending keyframes more frequently) increases bandwidth use because entire video frames are transmitted more often, but may decrease the amount of time required to seek a particular video frame within a recorded video. Parameters keyFrameInterval: — A value that specifies which video frames are transmitted in full (as keyframes) instead of being interpolated by the video compression algorithm.

A value of 1 means that every frame is a keyframe, a value of 3 means that every third frame is a keyframe, and so on. Acceptable values are 1 through 48. Throws — The application does not have permission to use camera.

Related API Elements. Public function setLoopback(compress: = false): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Specifies whether to use a compressed video stream for a local view of the camera. This method is applicable only if you are transmitting video using Flash Media Server; setting compress to true lets you see more precisely how the video will appear to users when they view it in real time. Although a compressed stream is useful for testing purposes, such as previewing video quality settings, it has a significant processing cost, because the local view is not simply compressed; it is compressed, edited for transmission as it would be over a live connection, and then decompressed for local viewing. To set the amount of compression used when you set compress to true, use Camera.setQuality. Parameters compress: (default = false) — Specifies whether to use a compressed video stream ( true) or an uncompressed stream ( false) for a local view of what the camera is receiving. Throws — The application does not have permission to use camera.

Related API Elements. Public function setMode(width:, height:, fps:, favorArea: = true): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Sets the camera capture mode to the native mode that best meets the specified requirements. If the camera does not have a native mode that matches all the parameters you pass, the runtime selects a capture mode that most closely synthesizes the requested mode.

This manipulation may involve cropping the image and dropping frames. By default, the runtime drops frames as needed to maintain image size. To minimize the number of dropped frames, even if this means reducing the size of the image, pass false for the favorArea parameter. When choosing a native mode, the runtime tries to maintain the requested aspect ratio whenever possible. For example, if you issue the command myCam.setMode(400, 400, 30), and the maximum width and height values available on the camera are 320 and 288, the runtime sets both the width and height at 288; by setting these properties to the same value, the runtime maintains the 1:1 aspect ratio you requested. To determine the values assigned to these properties after the runtime selects the mode that most closely matches your requested values, use the width, height, and fps properties. If you are using Flash Media Server, you can also capture single frames or create time-lapse photography.

For more information, see NetStream.attachCamera. Parameters width: — The requested capture width, in pixels. The default value is 160. Height: — The requested capture height, in pixels. The default value is 120. Fps: — The requested rate at which the camera should capture data, in frames per second. The default value is 15.

Flash Vcam Download

FavorArea: (default = true) — Specifies whether to manipulate the width, height, and frame rate if the camera does not have a native mode that meets the specified requirements. The default value is true, which means that maintaining capture size is favored; using this parameter selects the mode that most closely matches width and height values, even if doing so adversely affects performance by reducing the frame rate. To maximize frame rate at the expense of camera height and width, pass false for the favorArea parameter. Throws — The application does not have permission to use camera.

Related API Elements. In the following example, when a user clicks on the Stage, the video is resized and the frames per second capture rate is set to a new value. The Stage is set so it does not scale. The Camera.getCamera method returns a reference to a camera object, or returns null if no camera is available or installed. If a camera exists, the connectCamera method is called. The connectCamera method instantiates a video object. To display the camera's captured video, the reference to the video stream is attached to the video object, and the video object is added to the display list.

An event listener also is set for a MouseEvent.CLICK event. After the user clicks on the Stage, the clickHandler method is invoked. The method checks the width of the captured video and sets the camera capture mode's width, height, and the frame per second request rate. In order for these setting to take effect, the video object must be removed and re-created.

The video's width and height also must be set to the camera object's width and height. Public function setMotionLevel(motionLevel:, timeout: = 2000): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Specifies how much motion is required to dispatch the activity event. Optionally sets the number of milliseconds that must elapse without activity before the runtime considers motion to have stopped and dispatches the event.

Note: Video can be displayed regardless of the value of the motionLevel parameter. This parameter determines only when and under what circumstances the event is dispatched—not whether video is actually being captured or displayed. To prevent the camera from detecting motion at all, pass a value of 100 for the motionLevel parameter; the activity event is never dispatched. (You would probably use this value only for testing purposes—for example, to temporarily disable any handlers that would normally be triggered when the event is dispatched.) To determine the amount of motion the camera is currently detecting, use the activityLevel property.

Motion sensitivity values correspond directly to activity values. Complete lack of motion is an activity value of 0. Constant motion is an activity value of 100. Your activity value is less than your motion sensitivity value when you're not moving; when you are moving, activity values frequently exceed your motion sensitivity value. This method is similar in purpose to the Microphone.setSilenceLevel method; both methods are used to specify when the activity event should be dispatched. However, these methods have a significantly different impact on publishing streams:. Microphone.setSilenceLevel is designed to optimize bandwidth.

When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started. Camera.setMotionLevel is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent. Parameters motionLevel: — Specifies the amount of motion required to dispatch the activity event.

Acceptable values range from 0 to 100. The default value is 50. Timeout: (default = 2000) — Specifies how many milliseconds must elapse without activity before the runtime considers activity to have stopped and dispatches the activity event. The default value is 2000 milliseconds (2 seconds).

Throws — The application does not have permission to use camera. Related API Elements. Public function setQuality(bandwidth:, quality:): Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Sets the maximum amount of bandwidth per second or the required picture quality of the current outgoing video feed. This method is generally applicable only if you are transmitting video using Flash Media Server. Use this method to specify which element of the outgoing video feed is more important to your application—bandwidth use or picture quality.

To indicate that bandwidth use takes precedence, pass a value for bandwidth and 0 for quality. The runtime transmits video at the highest quality possible within the specified bandwidth.

If necessary, the runtime reduces picture quality to avoid exceeding the specified bandwidth. In general, as motion increases, quality decreases. To indicate that quality takes precedence, pass 0 for bandwidth and a numeric value for quality.

The runtime uses as much bandwidth as required to maintain the specified quality. If necessary, the runtime reduces the frame rate to maintain picture quality. In general, as motion increases, bandwidth use also increases. To specify that both bandwidth and quality are equally important, pass numeric values for both parameters.

The runtime transmits video that achieves the specified quality and that doesn't exceed the specified bandwidth. If necessary, the runtime reduces the frame rate to maintain picture quality without exceeding the specified bandwidth. Parameters bandwidth: — Specifies the maximum amount of bandwidth that the current outgoing video feed can use, in bytes per second. To specify that the video can use as much bandwidth as needed to maintain the value of quality, pass 0 for bandwidth. The default value is 16384. Quality: — An integer that specifies the required level of picture quality, as determined by the amount of compression being applied to each video frame. Acceptable values range from 1 (lowest quality, maximum compression) to 100 (highest quality, no compression).

To specify that picture quality can vary as needed to avoid exceeding bandwidth, pass 0 for quality. Throws — The application does not have permission to use camera. Related API Elements. Event Object Type: property ActivityEvent.type = Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9 Dispatched when a camera begins or ends a session.

Call Camera.setMotionLevel to specify the amount of motion required to trigger an activity event with an activating value of true, or the time without activity that must elapse before triggering an activity event with an activating value of false. The ActivityEvent.ACTIVITY constant defines the value of the type property of an activity event object.

This event has the following properties: Property Value activating true if the device is activating or false if it is deactivating. Bubbles false cancelable false; there is no default behavior to cancel. CurrentTarget The object that is actively processing the Event object with an event listener. Target The object beginning or ending a session, such as a Camera or Microphone object. PermissionStatus Event. Event Object Type: property StatusEvent.type = Language Version: ActionScript 3.0 Runtime Versions: Flash Player 9, AIR (unsupported) Dispatched when a camera reports its status. Before accessing a camera, the runtime displays a Privacy dialog box to let users allow or deny access to their camera.

If the value of the code property is 'Camera.Muted', the user has refused to allow the SWF file access to the user's camera. If the value of the code property is 'Camera.Unmuted', the user has allowed the SWF file access to the user's camera. Note: This event is not dispatched on the AIR platform. It is used only in Flash Player. Defines the value of the type property of a status event object. This event has the following properties: Property Value bubbles false cancelable false; there is no default behavior to cancel.

Vcam

Code A description of the object's status. CurrentTarget The object that is actively processing the Event object with an event listener.

Level The category of the message, such as 'status', 'warning' or 'error'. Target The object reporting its status. Related API Elements. Event Object Type: property Event.type = Language Version: ActionScript 3.0 Runtime Versions: Flash Player 11.4, AIR 3.4 Dispatched after a new camera frame is processed by the runtime and is available to be copied. The Event.VIDEOFRAME constant defines the value of the type property of a videoFrame event object. This event has the following properties: Property Value bubbles false cancelable false; there is no default behavior to cancel.

Vcam

Target The Camera object that dispatched this event. Related API Elements.

Download unturned free. Unturned, free and safe download. Unturned latest version: Ablockalypse now. Offering the hopelessness of Day-Z wrapped up in the retro-visual style of Minecraft. Download Unturned for Windows now from Softonic: 100% safe and virus free. More than 384 downloads this month. Download Unturned latest version 2018. In Unturned you play in a world filled with zombies. To survive, you need to form alliances and fight. Download Unturned for free now. Download latest version of Unturned. This game is available to download or purchase on the Steam store. Click above to download the Steam client from. Download Unturned 3.17.2.0. An insanely fun zombie-themed survival video game.

Attention, Internet Explorer User Announcement: Jive has discontinued support for Internet Explorer 7 and below. In order to provide the best platform for continued innovation, Jive no longer supports Internet Explorer 7. Jive will not function with this version of Internet Explorer. Please consider upgrading to a more recent version of Internet Explorer, or trying another browser such as Firefox, Safari, or Google Chrome.

(Please remember to honor your company's IT policies before installing new software!).